Scratch

Scratch (6 book series)

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Recommended Ages

4th–8th grades (ages 9–14)

Once kids love basic Scratch projects, many families aren’t sure how to guide them into more complex coding. The Scratch project book series offers a progression of hands-on challenges that gradually introduce loops, variables, conditionals, and more through games and animations built in Scratch. Written by experienced coding educators, these books are designed so learners can follow along step by step while still having room to customize and experiment. We love that the projects are concrete and visually appealing, helping kids see immediate results from each new concept. The series is a strong fit for roughly ages 8–14 who already know their way around the Scratch interface. Some readers may find printed screenshots less exciting than videos, but many families value the slower, more deliberate pace of a book. Pro tip: after completing each project, ask your child to make at least one meaningful change—new rules, levels, or characters—so they move from copying to true creation.

Great for roughly 8–12-year-olds who like Scratch but get stuck on “what should I make?”, or who need more structure than the built-in tutorials provide; a strong fit for visual learners and families who want screen time to be purposeful and project-based.

Pros

Set of Scratch-focused project books that give kids structured, step-by-step instructions for building games and animations, solving one of the biggest critiques of Scratch—that it’s powerful but not very linear—by offering a clear pathway of increasingly complex projects to follow.

Cons

Any printed Scratch guide risks going slightly out of date as the interface evolves, and very self-directed or experienced coders can find the hand-holding repetitive; purely written instructions may frustrate kids who prefer video walkthroughs or open-ended tinkering over following recipes.

Because these are physical and/or digital books, families generally purchase them through regular booksellers and, where allowed, submit receipts to ESA or charter programs under technology, STEM, or computer‑science categories.

Prices range from $15.30-$27

Scratch (6 book series)
$15.00 USD

Skills

What kids will learn

Scratch (6 book series) Mission

The mission of the Scratch (6 book series) bundle is to turn screen time into creative time by walking kids step by step through building games, animations, and stories with MIT’s Scratch coding language. Across the six titles, learners gradually pick up core computer science ideas—like sequences, loops, variables, and debugging—while expressing their own ideas visually.

Scratch (6 book series) Story

This curated series brings together six complementary project books written by experienced coding educators who have taught Scratch in classrooms, clubs, and camps. Each book uses full-color screenshots and clear, friendly instructions so that even beginners can follow along, remix projects, and then design their own. Modulo highlights the set for homeschoolers who want a ready-made pathway from “never coded before” to confidently creating original Scratch projects without needing parents to be programmers.

About Modular Learning

FAQ: Additional Details about Scratch (6 book series)

During a typical session your child opens a book beside the computer, follows the directions to code a simple game level, and then tests it—laughing when a sprite doesn’t move as expected and debugging by retracing the steps. You might hear the soft click of keys and the scratchy soundtrack of 8‑bit sound effects as they experiment with changing speeds, scores, and costumes to make the project feel like their own. 

The Scratch (6 book series) is a curated set of project‑based guides that walk kids through creating progressively more complex games and animations in MIT’s free Scratch programming language. Learners follow step‑by‑step screenshots to build each project, then tweak sprites, variables, and conditions to customize it, giving families a ready‑made sequence for moving from basic block coding into loops, variables, and more sophisticated logic. 

Many learners can work independently once they’re comfortable with Scratch, but younger coders appreciate an adult nearby to help interpret steps, celebrate successes, and brainstorm ideas when they get stuck.

Best for kids who already know the basics of navigating Scratch—creating sprites, dragging blocks, and pressing the green flag—and who can follow written, screenshot‑based instructions; roughly ages 8–14 depending on reading level and coding experience. 

The Scratch 6‑book series provides structured, project‑by‑project introductions to Scratch, which can help ADHD and autistic learners who do better with clear instructions than with open exploration. For dyslexic kids, working side‑by‑side with an adult who reads directions aloud can make the books much more usable.

Refunds for the books themselves follow the retailer’s policies; Scratch, the software platform, is free and open‑source, so there are no fees or refunds associated with creating a Scratch account.

Less suited to pre-readers, kids who are already coding comfortably in text-based languages, or learners who strongly resist step-by-step instructions and just want to tinker freely in the Scratch editor.

Alternatives and supplements include Scratch’s own free online tutorials, Code.org’s CS Fundamentals and CS Discoveries courses, kid-friendly platforms like Tynker or CodeCombat, and live or recorded classes from CodeWizardsHQ or Outschool.

The underlying Scratch platform is actively updated by MIT, and new printings or companion sites sometimes offer revised instructions; Modulo’s listing notes current pricing and may link to newer titles if the series expands. 

Have your child pick one project at a time and customize it heavily—change sprites, art, and story—so they see the books as launchpads rather than scripts; when a project breaks, treat debugging together as the most important learning moment.

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Meet Mitchel

Mitchel Resnick leads the Lifelong Kindergarten group at the MIT Media Lab, where he and his team created the Scratch programming language to help young people learn to think creatively, reason systematically, and work collaboratively. Under his leadership, Scratch has grown into a global platform used by millions of kids in schools, homes, and libraries, inspiring an ecosystem of books and curricula—including this six-book series—that build on its playful, blocks-based approach to coding.