Modulo

Gimkit

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Recommended Ages
Gimkit is marketed for K-12, but in practice we see it shine most often in roughly 3rd-12th grade. Younger children may enjoy playing on teams with adult support, while older teens tend to prefer it as a short review or test-prep activity rather than a primary learning tool.

3rd-12th Grades

Of all the live quiz games we've tested, Gimkit is one of the most strategic, classroom-style review tools we've found for homeschool and small-group learning. Originally created in 2017 by high school student Josh Feinsilber as a project for his own class, Gimkit has grown into a polished game-based learning platform where kids answer questions on their own devices while earning in-game currency and power-ups. Unlike simpler multiple-choice drills, many Gimkit modes reward planning, collaboration, and risk-taking as students decide when to invest their points, upgrade, or support teammates, which helps keep even older learners engaged. Families can write their own question sets, import from other tools, or pull from a large public library covering almost any subject, so Gimkit works best as a flexible review layer on top of a stronger core curriculum. Kids who enjoy fast-paced video games and friendly competition often love Gimkit, especially in cooperative or team modes; learners who are sensitive to time pressure or leaderboards may prefer calmer modes or shorter sessions. We recommend using Gimkit as an occasional, high-energy review-once or twice a week-so it stays novel and doesn't crowd out deeper reading, writing, or project-based work.

Gimkit is a great fit for kids who already understand the basics of a topic but need more practice, and who enjoy video games, friendly competition, and fast-paced review. It works especially well for upper-elementary through high school learners who like strategy and don't mind losing occasionally as they experiment with different approaches.

Pros

Highly engaging for many kids; supports a wide range of subjects; lets adults customize or import question sets; offers multiple modes that reward strategy and collaboration, not just speed; provides simple reports; and gives families a free way to experiment before deciding whether to upgrade.

Cons

Cons: Requires reliable internet and devices; user-created question sets vary in quality and may need careful vetting; live games can feel intense or overstimulating for some learners; it can become \u201cjust one more screen game\u201d if overused; and it is best treated as a supplemental review tool rather than a full curriculum.

Gimkit is usually purchased directly by families or schools as a low-cost digital subscription or accessed through its free tier. At the time of this listing, Modulo is not tracking specific ESA, charter, or other government-funding approvals for Gimkit, so families should check with their program about whether online game-based tools like this are covered.

Gimkit offers a generous free tier with access to core features and limited modes, plus paid Gimkit Pro subscriptions that unlock additional modes, features, and larger game sizes. Pricing is typically available on a monthly or annual basis and may change over time, so we recommend checking the Gimkit website for the most up-to-date details and promotions.

Gimkit
$0.00 USD

Skills

What kids will learn

Gimkit Mission

Gimkit's mission is to create memorable learning experiences by turning classroom review into strategic, game-show style play that students actually look forward to.

Gimkit Story

Gimkit began in 2017 when a Seattle high school student, Josh Feinsilber, built a prototype game to help his class review for tests. His teacher encouraged him to keep going, and soon other teachers started using the game and requesting features, from new question types to different modes and homework options. Over time Gimkit evolved into a full platform with a library of ready-made games, teacher dashboards, and frequent seasonal events, but it has stayed focused on one idea: using game mechanics thoughtfully to make practice more engaging, not more stressful.

About Modular Learning

FAQ: Additional Details about Gimkit

In a typical Gimkit session, an adult launches a live game, students join with a code on their own devices, and the room quickly fills with excited chatter as players earn virtual cash, buy upgrades, and race to reach the goal. Rounds are short-often just a few minutes-so you can run several games in a single lesson or use one quick Kit as a warm-up or exit ticket.

To use Gimkit, an adult creates an account, builds or imports a question set, and chooses a game mode. Learners join the game with a code on their device and answer questions as they play; points or virtual currency are awarded based on their answers and the rules of the mode. Afterward, adults can see basic reports that highlight which questions or topics caused trouble.

An adult is usually needed to manage the account, curate or create question sets, and launch games. Once a game is running, most students in the target age range can play independently while the adult observes, coaches, or even joins in as a player.

Students should be able to read short questions and answer options (or have a helper), follow basic game instructions, and use a device to join a game with a code. Adults need to be comfortable creating or selecting question sets and deciding which game modes are appropriate for their learners.

Gimkit is highly customizable: adults can create their own question sets, adjust difficulty, mix question types, and choose game modes that emphasize collaboration, speed, or strategy. Because you control the content, it can be used with different age groups and subjects, from quick vocabulary review to multi-step math problems, and you can run games with the whole family or assign solo homework so learners can move at their own pace.

For some kids with ADHD, Gimkit's short questions, fast feedback, and game rewards can boost focus and motivation. For others, the constant action and leaderboard can be distracting. Using Gimkit in short bursts, pairing it with movement breaks, and choosing modes that minimize downtime between questions can help.

Gimkit was not designed specifically for autistic learners, but some families find the predictable question-and-answer structure and clear feedback helpful. Others may find the bright visuals, sound effects, or competitive elements overwhelming. We suggest starting with calmer modes, shorter sessions, and explicit expectations around teamwork, winning, and losing.

Gimkit is not a structured math intervention for dyscalculia; it is best used for extra practice with skills that have already been taught elsewhere. Using slower-paced modes, carefully selected question sets, and plenty of off-screen support can help reduce frustration for learners who struggle with number sense.

Because Gimkit relies heavily on reading on-screen text, it is not a structured reading intervention for dyslexia. It can still be used to review content if students have access to read-aloud support, shorter text, or an adult or peer to help with reading questions and answer choices.

Gimkit's bright colors, sound effects, and fast animations can be energizing for some kids and overwhelming for others with sensory processing differences. Families can turn device sound down, choose less chaotic modes, and keep games short to see whether the experience feels fun or overstimulating.

Gimkit is a flexible tool that can be paired with many accommodations-such as reading support, longer answer windows, or small-group play-but it is not a therapeutic program. Families of kids with complex support needs may want to try it alongside trusted core curricula and carefully observe how their learner responds before using it heavily.

Many gifted learners enjoy Gimkit's fast pace, challenge, and variety. Adults can load in more advanced material, speed up play, or invite kids to build their own question sets, turning the game into a creative outlet as well as a review tool. Like most game-based platforms, Gimkit works best for gifted students as a high-engagement supplement alongside deeper reading, writing, and project-based work, rather than as a stand-alone curriculum.

For twice-exceptional learners, Gimkit can be a fun way to practice material they understand conceptually but haven't fully mastered. Because adults control the content, you can keep the thinking level high while scaffolding reading, writing, or processing speed as needed.

Profoundly gifted students may appreciate how quickly Gimkit can move and how easy it is to plug in advanced material. Many families invite these learners to help design their own sets or even host games for siblings as a leadership and teaching opportunity.

For some kids with ADHD, Gimkit's short questions, fast feedback, and game rewards can boost focus and motivation. For others, the constant action and leaderboard can be distracting. Using Gimkit in short bursts, pairing it with movement breaks, and choosing modes that minimize downtime between questions can help.

Gimkit was not designed specifically for autistic learners, but some families find the predictable question-and-answer structure and clear feedback helpful. Others may find the bright visuals, sound effects, or competitive elements overwhelming. We suggest starting with calmer modes, shorter sessions, and explicit expectations around teamwork, winning, and losing.

Gimkit is not a structured math intervention for dyscalculia; it is best used for extra practice with skills that have already been taught elsewhere. Using slower-paced modes, carefully selected question sets, and plenty of off-screen support can help reduce frustration for learners who struggle with number sense.

Because Gimkit relies heavily on reading on-screen text, it is not a structured reading intervention for dyslexia. It can still be used to review content if students have access to read-aloud support, shorter text, or an adult or peer to help with reading questions and answer choices.

Because most answers in Gimkit are selected rather than written, it can be less taxing for kids with dysgraphia than traditional worksheets. It does not replace explicit instruction in handwriting or written expression, but it can lighten the writing load during review.

Families typically access Gimkit through its free tier or a monthly or annual Gimkit Pro subscription. Subscriptions and billing are managed directly through Gimkit, and their terms indicate that charges are usually non-refundable once processed. We recommend confirming the latest refund and cancellation policy on Gimkit's website before upgrading.

Gimkit is not a full curriculum and won't be enough on its own for families seeking a step-by-step teaching sequence. It may be a poor fit for learners who dislike competition, are easily dysregulated by screens, or struggle to read short sentences independently. If live games feel too intense, you may find that other formats-like paper review, discussion, or slower-paced digital tools-work better.

If you like Gimkit but want variety, you might also explore Blooket, Kahoot!, Quizizz, or Quizlet Live, all of which offer slightly different spins on game-based review. For a more content-rich digital supplement, tools like BrainPOP or Prodigy can pair well with occasional Gimkit sessions. If you prefer screen-free practice, classic flashcards, board games, or card-based review can fill a similar role without devices.

Gimkit is actively developed, with new modes, seasonal events, and interface updates released on a regular basis. Teachers and students often see small improvements and new gameplay twists throughout the school year.

Start with just one or two of the simpler game modes and a small question set so that everyone can learn the rules without feeling rushed. Many families find that keeping Gimkit as a once-a-week treat makes it more motivating and prevents kids from getting tired of it.

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Meet Josh

Josh Feinsilber created Gimkit in high school after realizing that the review games in his own classroom weren't nearly as engaging as the video games he played at home. What started as a school project in 2017 has grown into a full-time company where he and a small team continue to build new modes, features, and teacher tools to support more memorable learning experiences. His background as a student-turned-founder gives him a rare perspective on what actually keeps kids engaged, and he still works closely with educators to refine the platform based on real classroom feedback. A fun fact: the earliest version of Gimkit was coded during homework time, and Josh originally ran customer support and feature development around his own school schedule.