Modulo

Roblox

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Recommended Ages
Roblox is most popular with kids roughly 8-15 years old, though older teens and adults also use the platform. Younger children may enjoy supervised play in carefully chosen experiences, while older learners can dive into Roblox Studio to focus more on design and coding.

3rd-10th Grades

Roblox isn't a traditional curriculum at all, but a massive online platform where kids can play and create games-called "experiences"-built by other users. For homeschooling families, we see Roblox primarily as a sandbox for creativity, coding, and social play: kids can design their own worlds with Roblox Studio, learn basic scripting in Lua, and share projects with friends or siblings. Because the platform is so open, experiences range from pure entertainment to surprisingly rich simulations and physics-based puzzles, and families will need to curate carefully to keep play aligned with their values. Kids who love building, tinkering, and role-playing may thrive when Roblox is used intentionally-designing obstacle courses, recreating scenes from history or literature, or prototyping games based on what they're studying. At the same time, Roblox includes chat, in-game purchases, and a huge public community, so we strongly recommend tight privacy settings, supervised play, and clear family rules. We think of Roblox as a powerful, flexible ingredient for project-based learning rather than a stand-alone educational program.

Roblox can be a good fit for kids who love building, storytelling, and tinkering with game mechanics-and whose families are willing to be actively involved in setting boundaries and curating content. It's particularly promising for learners interested in coding, digital art, or game design.

Pros

Huge creative potential through Roblox Studio; massive library of user-made experiences; strong motivation for many kids; and opportunities to learn coding, digital art, and game design in an authentic context when used thoughtfully.

Cons

Cons: Very open platform with widely varying content quality; safety and moderation are ongoing concerns; built-in social and monetization systems can be hard for kids to navigate; and it can easily consume more time and attention than families intend if clear boundaries aren\u2019t in place.

Roblox itself is free to download, with optional in-game purchases using Robux. Because it is primarily a consumer entertainment platform, most ESA, charter, and other government funding programs are unlikely to fund Robux purchases directly. Families interested in using Roblox as part of learning should confirm any local rules before attempting to pay with education funds.

Access to the Roblox platform is free, and most costs are tied to optional Robux purchases for avatar items, game passes, and private servers. Families can set monthly spending limits or turn off purchases entirely. Prices and bundles change over time, so it\u2019s important to review current options and platform-specific store policies.

Roblox
$0.00 USD

Skills

What kids will learn

Roblox Mission

Roblox's stated vision is to reimagine the way people come together through immersive 3D experiences, giving creators of all ages tools to build, share, and explore virtual worlds.

Roblox Story

Work on Roblox began in the early 2000s, inspired by earlier physics simulations that let students experiment with virtual objects. The platform officially launched in 2006 and has since grown into a huge ecosystem of user-created experiences, from simple obstacle courses to complex role-playing games and simulations. Alongside that growth, Roblox Corporation has invested heavily in moderation, safety tools, and creator-support programs as more kids and teens use the platform for both play and learning.

About Modular Learning

FAQ: Additional Details about Roblox

In a typical Roblox session, kids jump into a favorite experience with friends, or open Roblox Studio to tweak a world they're building. Sessions can easily stretch if boundaries aren't clear, so many families set specific times for creative building, separate from looser "just-for-fun" play.

To use Roblox, you create an account, install the app, and choose from a vast library of user-created experiences. For learning projects, you can install Roblox Studio on a computer and use it to build your own games with drag-and-drop tools and Lua scripting. Parents can manage settings, spending, and privacy from within the account controls.

Roblox requires active adult involvement, especially for younger kids: setting up privacy settings, monitoring chat, deciding what's allowed, and helping kids transition from pure entertainment to creative building. Older, trustworthy teens may be more independent, but still benefit from guidance around time management and digital safety.

Kids should be comfortable navigating 3D environments, handling basic keyboard and mouse or controller inputs, and following family rules about online communication. Adults will need to set up accounts with strong privacy settings, manage friend lists and spending limits, and stay engaged with what kids are playing and creating.

Roblox is almost entirely driven by user-generated content. Families can personalize learning by choosing which experiences to play, using Roblox Studio to build their own, and setting clear boundaries around which types of games are allowed. Instead of following a preset course, kids explore interest-driven projects, whether that's recreating a famous landmark, coding a mini-game, or designing a story-based role-play world.

For some kids with ADHD, Roblox's fast-moving games and constant novelty can be very stimulating-but also make it hard to transition away. Others may thrive when they focus on longer-term building projects and scripting in Roblox Studio, which channel energy into creation rather than endless scrolling.

Roblox includes chat, social features, and a wide variety of sensory experiences. Some autistic learners may enjoy the predictability of a favorite game or building project, while others may find busy public servers and loud, fast-paced games overwhelming. Strong content filters, private servers, and clear boundaries around what to play can help.

Roblox is not a structured math intervention. If you're using it to support math or STEM learning, we recommend pairing it with explicit instruction and using building projects or physics-based games as enrichment rather than primary teaching.

Roblox itself does not provide structured reading support, and text can vary widely between games. Families may want to rely on voice chat within the household or read on-screen text aloud, and keep core reading instruction in a dedicated program.

Roblox can be very stimulating: many games use bright colors, sound effects, and fast action. Kids with sensory processing differences may do better with quieter, well-chosen experiences and shorter play sessions, with device volume turned down and motion-heavy games avoided.

Because Roblox is a broad platform rather than a targeted intervention, it should not be used as a primary therapeutic tool. However, with thoughtful curation and support, some families use it to practice social skills, turn-taking, or following multi-step directions within safe, private experiences.

Many gifted and creative learners are drawn to the open-ended building and scripting tools in Roblox, especially when they use Roblox Studio to design their own worlds instead of only playing existing games. With guidance, it can become a rich space for experimenting with systems, physics, and storytelling.

For twice-exceptional learners, Roblox can offer deep creative and technical challenges-especially in Roblox Studio-while also posing real risks around time management and overwhelm. Clear limits, co-created projects, and regular check-ins are key.

Profoundly gifted teens who are interested in game design or coding can go far with Roblox's creation tools, sometimes even monetizing their games as part of a bigger learning journey. We recommend pairing this with mentorship around digital safety, ethics, and work-life balance online.

For some kids with ADHD, Roblox's fast-moving games and constant novelty can be very stimulating-but also make it hard to transition away. Others may thrive when they focus on longer-term building projects and scripting in Roblox Studio, which channel energy into creation rather than endless scrolling.

Roblox includes chat, social features, and a wide variety of sensory experiences. Some autistic learners may enjoy the predictability of a favorite game or building project, while others may find busy public servers and loud, fast-paced games overwhelming. Strong content filters, private servers, and clear boundaries around what to play can help.

Roblox is not a structured math intervention. If you're using it to support math or STEM learning, we recommend pairing it with explicit instruction and using building projects or physics-based games as enrichment rather than primary teaching.

Roblox itself does not provide structured reading support, and text can vary widely between games. Families may want to rely on voice chat within the household or read on-screen text aloud, and keep core reading instruction in a dedicated program.

Most interaction in Roblox involves movement and simple chat rather than extended writing, so it may feel easier for kids with dysgraphia than traditional written assignments. That said, it doesn't replace explicit support for handwriting or written expression.

Roblox is free to download and play, with optional in-game purchases using the Robux virtual currency. Purchases and any subscription-like offerings are handled directly by Roblox Corporation or platform app stores, and refunds are generally limited. Families should review Roblox's current terms and platform-specific refund policies before allowing purchases.

Because Roblox is a huge public platform, it may be a poor fit for families who prefer tightly controlled online environments or for children who are very sensitive to social dynamics, in-app purchases, or fast-paced chat. It is also not a ready-made curriculum; if you want a more structured academic experience, you'll need separate core programs in place.

For creative, sandbox-style learning with a clearer educational focus, families often look at Minecraft or Minecraft Education Edition, as well as block-based coding tools like Scratch or MakeCode. If you\u2019re specifically interested in game design, structured platforms and courses outside of Roblox may offer more guided curricula.

Roblox is updated continuously, with new safety tools, creator features, and engine improvements released on a regular basis. Individual games within Roblox are also updated by their creators, so the experience can change significantly over time.

Separate "creative Roblox time" from general play by scheduling specific blocks for building in Roblox Studio or exploring curated educational experiences. Consider turning off in-game chat for younger kids and using private servers or friends-only games whenever possible.

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Meet David

Roblox was co-created by engineers David Baszucki and Erik Cassel, who previously built educational physics simulation software at a company called Knowledge Revolution. Drawing on that background, they launched Roblox in the mid-2000s as a physics-rich sandbox where people could build and share interactive 3D worlds. Today, Baszucki serves as CEO of Roblox Corporation and leads a large team focused on safety, creator tools, and the long-term vision of an immersive social platform. A fun fact: early prototypes of Roblox were known as DynaBlocks and GoBlocks before the team settled on the name Roblox.