Modulo

Kahoot

No reviews
Recommended Ages
Kahoot! can work from roughly 1st grade through high school and beyond, but reading demands and speed increase with age. Younger children may do best with picture-heavy questions and adult read-aloud support, while older teens often enjoy more challenging content and longer quizzes.

1st-12th Grades

Of all the whole-class quiz games we've tried, Kahoot! remains one of the simplest and most widely used ways to turn review into a fast-paced, music-filled game. Originally developed in Norway from a research project called Lecture Quiz, Kahoot! lets an adult host a quiz on a shared screen while learners join on their own devices, answering multiple-choice questions as points and leaderboards update in real time. Because there is a huge public library of "kahoots" across nearly every subject and grade level, you can usually find something close to what you need, then duplicate and tweak it for your own family. Kids who love quick-fire trivia and friendly competition often have a blast with Kahoot!, especially in small groups or co-ops. Learners who are sensitive to bright visuals, loud music, or public scoring may prefer calmer modes, smaller groups, or the option to play privately instead of projecting results. We see Kahoot! as an excellent tool for occasional warm-ups, unit reviews, and family game nights-not as a core curriculum, but as a way to make practice feel more like play.

Kahoot! is a great fit for kids who enjoy trivia, fast feedback, and social play. It's especially helpful for learners who already understand most of the material but need more practice to keep facts, vocabulary, and simple procedures fresh.

Pros

Very quick and easy to get started; huge library of ready-made quizzes; works across ages and subjects; highly engaging for many learners; supports both live and self-paced play; and can double as a party game for family nights or co-op meetups.

Cons

Cons: Requires solid internet and devices; public leaderboards can feel stressful or discouraging for some kids; question quality varies widely in the public library; and, like other quiz games, it works best for review rather than deep instruction.

Kahoot! is generally purchased directly by families, teachers, or schools as a low-cost digital subscription or used in its free form. Modulo is not currently tracking specific ESA, charter, or other government-funding approvals for Kahoot!, so families should check with their program about whether online game-based tools like this are covered.

Kahoot! offers a free basic plan with access to core live game features and ready-made quizzes, plus a variety of paid plans for home and school that add more question types, advanced reports, and other features. Pricing and bundles change over time, so we recommend reviewing the latest details on the Kahoot! website before committing to a subscription.

Kahoot
$0.00 USD

Skills

What kids will learn

Kahoot Mission

Kahoot! aims to "make learning awesome" by using simple, social game mechanics to help people of all ages engage with questions, ideas, and each other in a low-stakes but exciting way.

Kahoot Story

Kahoot! launched in 2013 after years of experimentation with Lecture Quiz at the Norwegian University of Science and Technology. The founding team realized that quick, multiple-choice quizzes paired with upbeat music and live leaderboards could transform the energy of a classroom. Since then Kahoot! has expanded beyond schools into workplaces, events, and homes, adding features like self-paced challenges, puzzle questions, and ready-made collections for different subjects and age groups.

About Modular Learning

FAQ: Additional Details about Kahoot

In a typical Kahoot! session, an adult launches a quiz on a shared screen, players join with a simple PIN, and music kicks in as everyone races to answer questions before the timer runs out. After each question, the screen flashes results, points, and leaderboard shifts, often prompting cheers, groans, and playful rematches.

To use Kahoot!, an adult creates a free account, builds or selects a quiz, and chooses whether to play live or assign it as a challenge. Players join using a game PIN on their own device, questions appear on a shared screen, and students choose answers on their devices. After the game, basic reports show which questions or concepts caused trouble.

An adult is needed to host games, choose or create quizzes, and keep the tone positive and playful. Once a game starts, most kids can answer independently while the adult handles pacing and discussion between questions.

Students should be able to read short questions and answer options (or have an adult nearby to read aloud), follow basic game instructions, and use a phone, tablet, or computer to join a game. Adults need a device to host games and, ideally, a shared screen so everyone can see the questions.

Kahoot! lets adults create their own quizzes from scratch, copy and adapt existing kahoots, or mix question types to match their learners' needs. You can choose whether to play live with everyone answering at once, offer self-paced challenges for homework, or run smaller games with siblings and friends. Within each quiz you control question wording, answer options, time limits, images, and more, so it can be as simple or as complex as you need.

For some kids with ADHD, Kahoot!'s short questions, fast feedback, and game rewards can boost focus and motivation. For others, the constant action and leaderboard can be distracting. Using Kahoot! in short bursts, pairing it with movement breaks, and choosing modes that minimize downtime between questions can help.

Kahoot! was not designed specifically for autistic learners, but some families find the predictable question-and-answer structure and clear feedback helpful. Others may find the bright visuals, sound effects, or competitive elements overwhelming. We suggest starting with calmer modes, shorter sessions, and explicit expectations around teamwork, winning, and losing.

Kahoot! is not a structured math intervention for dyscalculia; it is best used for extra practice with skills that have already been taught elsewhere. Using slower-paced modes, carefully selected question sets, and plenty of off-screen support can help reduce frustration for learners who struggle with number sense.

Because Kahoot! relies heavily on reading on-screen text, it is not a structured reading intervention for dyslexia. It can still be used to review content if students have access to read-aloud support, shorter text, or an adult or peer to help with reading questions and answer choices.

Kahoot!'s bright colors, sound effects, and fast animations can be energizing for some kids and overwhelming for others with sensory processing differences. Families can turn device sound down, choose less chaotic modes, and keep games short to see whether the experience feels fun or overstimulating.

Kahoot! is a flexible tool that can be paired with many accommodations-such as reading support, longer answer windows, or small-group play-but it is not a therapeutic program. Families of kids with complex support needs may want to try it alongside trusted core curricula and carefully observe how their learner responds before using it heavily.

Many gifted learners enjoy Kahoot!'s fast pace, challenge, and variety. Adults can load in more advanced material, speed up play, or invite kids to build their own question sets, turning the game into a creative outlet as well as a review tool. Like most game-based platforms, Kahoot! works best for gifted students as a high-engagement supplement alongside deeper reading, writing, and project-based work, rather than as a stand-alone curriculum.

For twice-exceptional learners, Kahoot! can be a fun way to practice material they understand conceptually but haven't fully mastered. Because adults control the content, you can keep the thinking level high while scaffolding reading, writing, or processing speed as needed.

Profoundly gifted students may appreciate how quickly Kahoot! can move and how easy it is to plug in advanced material. Many families invite these learners to help design their own sets or even host games for siblings as a leadership and teaching opportunity.

For some kids with ADHD, Kahoot!'s short questions, fast feedback, and game rewards can boost focus and motivation. For others, the constant action and leaderboard can be distracting. Using Kahoot! in short bursts, pairing it with movement breaks, and choosing modes that minimize downtime between questions can help.

Kahoot! was not designed specifically for autistic learners, but some families find the predictable question-and-answer structure and clear feedback helpful. Others may find the bright visuals, sound effects, or competitive elements overwhelming. We suggest starting with calmer modes, shorter sessions, and explicit expectations around teamwork, winning, and losing.

Kahoot! is not a structured math intervention for dyscalculia; it is best used for extra practice with skills that have already been taught elsewhere. Using slower-paced modes, carefully selected question sets, and plenty of off-screen support can help reduce frustration for learners who struggle with number sense.

Because Kahoot! relies heavily on reading on-screen text, it is not a structured reading intervention for dyslexia. It can still be used to review content if students have access to read-aloud support, shorter text, or an adult or peer to help with reading questions and answer choices.

Because most answers in Kahoot! are selected rather than written, it can be less taxing for kids with dysgraphia than traditional worksheets. It does not replace explicit instruction in handwriting or written expression, but it can lighten the writing load during review.

Kahoot! offers a free basic tier and a range of paid plans for home, school, and work. These subscriptions and any in-app purchases are managed directly through Kahoot!, and refund or cancellation policies may vary by plan and region. We recommend checking the current terms on their website before upgrading.

Kahoot! is not a full curriculum and won't provide the depth families need for core instruction. It may be a poor fit for learners who are very sensitive to time pressure, loud sounds, or public scoring, or for kids who find rapid-fire multiple choice questions stressful. In those cases, calmer tools or small, private games may work better.

Families who like Kahoot! may also enjoy Blooket, Gimkit, Quizizz, or Quizlet Live for similar quiz-style games with different twists. For more structured video lessons, tools like BrainPOP or Crash Course can pair well with periodic Kahoot! sessions. Screen-free alternatives include classic trivia cards, flashcards, and homemade quiz games.

Kahoot! continues to add new content collections, question types, and integrations, along with seasonal events and design refreshes. Families can expect the platform to evolve over time while keeping the core "kahoot" experience intact.

Keep most Kahoot! games short-10 to 15 questions is usually plenty-and mix in "just for fun" rounds with silly trivia so that practice doesn't always feel like a test. When you need quieter review, try assigning self-paced challenges instead of live games.

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Meet Johan

Kahoot! grew out of work by Norwegian professor Alf Inge Wang, whose Lecture Quiz prototypes explored how game mechanics could make lectures more interactive. The commercial platform was later co-founded by a small team that included Johan Brand, Jamie Brooker, and Morten Versvik, who focused on design, accessibility, and ease of use for classrooms. Together they built Kahoot! into one of the world's most recognizable learning game platforms, with billions of non-unique players. A fun fact: early prototypes of Kahoot! were used to test everything from lecture comprehension to icebreaker trivia long before it became the full-featured platform families know today.