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Money Bags Value Game

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Recommended Ages

2nd–4th grades

The Money Bags Value Game is a hands-on board game that teaches kids how to recognize coins and bills, make change, and think about value in real-life contexts. Designed by Learning Resources, it turns money practice into a race to collect different combinations of coins while following simple rules about what change you can and can’t use. Parents appreciate that it reinforces skip-counting, addition, and subtraction without feeling like a worksheet, making it ideal for 1st–4th graders who need more repetition. It’s not a full financial literacy course, but as a durable, replayable game that sneaks in practical math, it offers good value for family game shelves or co-op math centers.

This game is a strong fit for K–3 learners (and slightly older kids who struggle with money) who enjoy board games and benefit from repeated, real‑time practice counting coins and making equivalent amounts.

Pros

Families like Money Bags as a quick, low‑prep board game that gets kids counting coins, making change, and comparing values in a playful way that fits easily into a math or family‑game night rotation. 

Cons

The main downsides are that it only covers U.S. currency, can feel a bit repetitive for older or more advanced kids, and uses lightweight plastic components that some families feel could be sturdier.

Some ESA and charter programs allow educational board games to be purchased under math or “hands-on learning” categories when ordered from approved vendors. Families should consult their program’s rules, as not all will cover games.

$25

Money Bags Value Game
$25.00 USD

Skills

What kids will learn

Money Bags Value Game Mission

The mission of the Money Bags Coin Value Game is to teach kids practical money skills—recognizing coins, counting mixed amounts, and making change—through fast, playful board game rounds. By turning everyday scenarios into turns on the board, it helps children build financial awareness and basic math fluency without feeling like they’re doing a worksheet.

Money Bags Value Game Story

Money Bags was developed by Learning Resources, a long-standing educational toy company known for hands-on math and STEM games. In this game, players move around the board completing chores and earning money, using a spinner and play coins to practice coin combinations and mental math as they race to collect the most cash. Over the years it has become a staple in many classrooms and homeschools for making “money math” engaging and concrete.

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FAQ: Additional Details about Money Bags Value Game

Spread out on the table, kids spin the spinner, move their pawns, and scoop up piles of play coins, clinking them together as they count out amounts and trade up for bills. There’s laughter, a bit of friendly competition, and lots of real-world talk about “how much change you should get back.”

Money Bags is a hands-on board game where players earn, count, and exchange coins as they move around the board. Families use it to reinforce coin recognition, making change, and mental math, either during math lessons or as a fun family game night option that quietly builds financial literacy skills.

Adults are usually needed the first few times to explain the rules, double-check counting, and model good sportsmanship. Once everyone understands the flow, kids can play largely independently while parents listen in and occasionally clarify math.

It works best once children can identify basic U.S. coins and count by 1s, 5s, 10s, and 25s. Stronger number sense will make the game smoother, but adults or older siblings can support younger players.

Money Bags is a hands‑on board game that gives concrete practice with coins and making change, supporting dyscalculic, ADHD, and younger learners. Games allow for repetition without worksheets, and families can simplify rules or use real coins for extra sensory feedback.

This board game gives kids repeated practice counting coins and making change in a playful setting, which can be useful for dyscalculia if you pair it with real coins, visual supports, and no time pressure. It’s a nice way to generalize money skills into everyday life, but it will not by itself remediate core number-sense difficulties, so I’d use it alongside a structured math program.

This board game gives kids repeated practice counting coins and making change in a playful setting, which can be useful for dyscalculia if you pair it with real coins, visual supports, and no time pressure. It’s a nice way to generalize money skills into everyday life, but it will not by itself remediate core number-sense difficulties, so I’d use it alongside a structured math program.

Refunds follow the toy seller’s policies. Many allow returns of complete, undamaged games within a set timeframe; opened or heavily used games may not be eligible.

It’s less useful for families outside the U.S., kids who strongly dislike competitive games, or learners who are already fluent with money and need deeper financial literacy rather than basic coin practice.

Alternatives include games like Pay Day, Clumsy Thief in the Candy Shop, online money simulators, or simply playing “store” with real or play coins and a homemade price list.

Money Bags has been around for years and is periodically refreshed with updated packaging; the core gameplay remains the same.

Let your child be the banker as often as possible, narrate their coin trades aloud (“You traded five pennies for one nickel”), and connect the game to real‑world practice when you pay with cash in the wild.

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Meet Rick

Rick Woldenberg is the longtime leader of Learning Resources, the family-owned company behind Money Bags and many other hands-on educational games and manipulatives. Under the Woldenberg family’s leadership, the company has spent decades designing playful tools that help kids explore math, science, and early literacy through active learning rather than screens. A fun fact: Learning Resources began as a small supplier of math manipulatives and has grown into a global brand, but many of its games—including Money Bags—still feel like something a creative teacher might have invented for their own classroom.