Modulo

Osmo

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Recommended Ages

Best for early and middle elementary learners, typically ages 5–10

Osmo blends physical game pieces—tiles, blocks, drawing tools—with tablet apps to create hands-on learning games in math, spelling, coding, and creativity. Kids manipulate real objects in front of the camera, and the app responds in real time, making the experience feel more like playing on the floor than tapping a screen. Parents love that Osmo encourages problem solving and fine-motor skills while keeping kids off pure passive video. The starter kit and game sets are an investment, but they’re durable and reusable with multiple children. It’s especially appealing for ages 4–10 who learn best by touching and moving.

Osmo is sold as one‑time‑purchase game kits for tablets; exact pricing varies by kit and retailer. Pricing unavailable.

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Osmo
$80.00 USD

Skills

What kids will learn

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